The game is overly forgiving of permadeath to the point it is rendered irrelevant. The fact that the level scales the enemies to the point that if you're level is too high, the generic enemy units will have their skills properly leveled and will horribly outgear with you items that you to struggle to get using that dumb crafting system.Ĥ. ) where while the improved map level layouts are great, the static enemy units aren't.
TACTICS OGRE PSP CLASSES PSP
The psp expanded that to 10+ fights per temple. The addition of even more map battles (the temple fights that require the priest sisters for example.
It sure is fun turning the game on and off just to make sure that particular enemy in a deep part of the dungeon has the stuff you need to get.ģ. The Crafting system with an awful load time animation where you need to collect and grind for rare materials and had a fixed rate of failure (and before that you need to locate the recipe books from certain randomly generated enemies in dungeons to actually get to the good stuff). That some classes are better than others while others are weaker than they look doesn't help (Terror Knights for example).īasically the antithesis of FF Tactics' Job System where the grinding requires only JP points to get the skills and it encourages experimentation with multiple classes to create some truly crazy combinations.Ģ. Someone described it as a "bloated and tedious grindfest" while one describe it's system as a psuedo-MMORPG where grinding and grinding is the key.ġ.The Job system which requires you grind points for skills that you need to grind seperate points to level up those skills for them to be actually useful and the fact most of these skills are useless anyway. The remake is heavily recommended due to being easily accesible and it's amazing audio and visual presentation and additonal content but there are glaring flaws that are only noticed in New Game+ playthroughs.
TACTICS OGRE PSP CLASSES HOW TO
I feel like this is a potential gold mound just waiting to be mined, and we could probably find out how to use the Japanese tools in order to create mods for those games just like FFT.With the amount of praise the Psp remake of Tactics Ogre gets, I'd like to share my thoughts regarding on the flaws of this game to balance the perspectives regarding it. My question is this: Would anyone in particular be up for trying to get our two communities to work together on possibly making hacking tools/mods for Tactics Ogre? I have all three games and I would be willing to extract the files necessary to be examined and looked through these guys have already figured some things out and a few successful Japanese hacks exist, but they can't seem to get the tools to work or get access to them, since they don't have anyone over there who knows Japanese.
There's a forum dedicated to TO and some people over there are in fact interested in modding the game, referenced by the links following: As you may or may not know, Tactics Ogre: Let Us Cling Together (SNES, PSX) (and its remake for PSP that's FAR superior to WoTL) and the GBA game Tactics Ogre: The Knight of Lodis were made by the same individuals who made FFT, in particular Yasumi Matsuno, Hitoshi Sakimoto, and Masaharu Iwata.